
Howdy Miners!
We always love to hear your feedback, so we're back with a handful of fixes today that should improve gameplay and increase the fun you're having playing the game.
It's a dirty business
Killing Space Zombies isn't exactly a clean job. So from now on, whenever you strike a zombie with a pickaxe, corpse, or any other organic matter, or whenever you perform a finishing move, your Miner's hands will be covered in blood.
If you save and reload the game, or take a dive into the water, your hands will come out clean. So don't be surprised if you don't see blood stains on your hands after loading the game: it's not a bug, it's a feature. To get them all messy again, just dip your pickaxe into the head of the next zombie you run into.

Minor fixes:
We've polished the item pickup system. From now on, picking up even small objects from the floor or shelves shouldn't be a problem.
We've increased the distance at which zombies can approach the player. This should make combat more orderly.
We have taken another step towards NPC optimization, thanks to which you should gain from a few to a dozen or so FPS, depending on your hardware configuration.
We've added two new attack modes for Screecher Zombies (the skinny ones) making them more deadly.
More is to come.
Stay tuned!
Support us on Kickstarter:
https://www.kickstarter.com/projects/pixelthunder/orestruck-space-miner?ref=coglhs
Follow us on X (Twitter):
Follow us on Facebook:
https://www.facebook.com/pixelthundergamestudio
Join our Discord:
