Updates
Polished a lot of the multiplayer experience
Session can now be configured from the starting menu, supporting offline and passwords. No longer can strangers drop into your game at all times!
Make sure players are all synced before starting a match or advancing special cutscenes.
Changes to Options:
Added Options menu to New Account screen (so you can turn down the music)
Added slider to adjust volume when game is in the background
Added VSync, Dynamic Resolution, and more graphics options
Skills:
New skills: "Dart": lob a dart that deals 1 damage, and the first 5 point skill "Perma-Spike": always spiky
Reassigned character skills to better reflect their fantasy:
Slime: Regen => Frail
Skeleton: Armor => Dart
Castella: Stun => Armor
Wolf: Stun => Perma-Spike
Shroom: Blind => Stun
Added new campaign stage "Lock it Down" (Renamed "Shifting Gears" to "Modus Operandi")
Button sounds. Click click click!
Equip slotted units directly from other loadouts
[Collection] button under your party allows you to browse your collection without shuffling your party.
Aim Gear tip size increased by 50%
Enabled Ray Tracing and Megalights tech
Enabled Steam Cloud saves
Bug fixes
Extra figures don't appear in remote client prize pool anymore. Sorry!
Fix for different levels being generated between client and host
Fixed multiplayer party resetting configuration whenever you modified a loadout
Fixed crates & barrels being double-spawned on top of each other on the remote client
Commentary
I've put a lot of work into stabilizing the multiplayer experience in this patch, but there's still so much remaining to do (like chat, and kicking). But more urgent than that is trying to get this iteration out there based on the feedback I've gathered from streams and comments! Hopefully 0.2.0 rectifies some poor designs in the demo. Thanks for playing, and keep that feedback coming!
