
Added new launch arguments to disable or delay shader precompilation, and to enable detailed GPU crash reporting for improved crash diagnostics.
Added informational “Did you know…” texts during the benchmark sequence. These are injected online and can be updated remotely without requiring a new build.
HUD visibility toggle added during the benchmark sequence. Pressing H now cycles through different HUD visibility states, including fully hidden for a clean view.
Fixed a minor issue where the first frame of the blue performance graph line (current FPS average) was drawn incorrectly due to missing initial data.
Other minor quality-of-life cosmetic improvements.
