Major Update 1
Major Update 1 brings the biggest visual overhaul the game has seen since launch. From new textures across core areas to reworked VFX and a cleaner HUD, the game is looking better than ever!
Textures
Employee Quarters, Mining Station, The Drill and Mine Shaft have all received a complete visual overhaul. New, high-quality textures transform these areas into something that feels almost unrecognisable compared to launch. We've also taken the opportunity to retire the original crate texture that's been in the game since 2021, it was long overdue.


UI
The player HUD and update screen have been redesigned from the ground up to be cleaner, more intuitive, and better looking. Less clutter, more clarity.
VFX
Enemy spawning and The Drill explosion have both received updated particle effects that are more detailed and impactful. Matching sound effects are already in development and will follow in a future update.
Post Processing
Bloom has been added to the game, giving environments a more vibrant and atmospheric feel. It can be adjusted or disabled entirely in the settings if you prefer a cleaner look.
Accessibility
Invert Y axis for controller is now supported. This was a popular request from players at DreamHack, and we're glad to finally have it in.
Bug Fixes
The forever falling enemies in an arena should not happen
Randomly spawning in Endless mode
Fixed Millisecond timer in Endless counter
Doors not being the correct colour if unlocked already
Resetting total points in Endless
Controller and Mouse have different sensitivity settings
A huge thank you to our Discord community for the ongoing support, suggestions, and bug reports, updates like this wouldn't happen without you. Come join the conversation at https://discord.gg/as8WHGXHNK
