As the game evolved, so did this location. What was once a simpler version of the beach area gradually transformed into something much more atmospheric and expressive. The lighthouse was redesigned, the overall composition of the shoreline was reworked, and the lighting and sky were pushed toward a darker, more mysterious tone and whole scene became more foggy. These changes may seem subtle at first glance, but together they give the location a much stronger sense of identity, mood, and narrative presence.

- News and updates
- VoidWalker: Call of Insomnia
- Changes during the development process
Source: Steam Community (opens in a new tab)
