Hello everyone!
First of all — huge thanks to everyone who played the Corner Shop: NightShift demo and sent in feedback. We’ve been reading it all, and many of the changes in this patch come directly from your suggestions.
📦 UPDATE – Version 0.7.15.47
🧩 Gameplay & Mechanics
Refactored quest system and whiteboard — quests now switch language instantly without delay.
New mechanic: some NPCs may arrive with invalid ID photos — the player can detect and react accordingly.
Improved NPC age randomization to better match their appearance.
Adjusted player movement speed in specific areas for balance.
Improved interaction logic and fixed hidden dirt cleaning issues.
Fixed trash objects not colliding with the mop.
Added visual indicators for blocked phone apps.
Dialogue system improvements — new dialogue options added.
Refined horror sequences and scripted events for better clarity and timing.
🎮 UI & UX
Pause menu improvements, including resolution scale setting at game start.
Mouse sensitivity setting added for improved comfort.
Better widget focus handling and keyboard navigation.
Changed calendar format for clarity.
Improved notepad and navigation widgets.
Bank app UI rework.
Added visual indicators for blocked apps in the phone UI.
Fixed localization issues and added missing translations.
Updated phone and flashlight textures.
Fixed language change behavior in quests and menus.
🔊 Audio
Improved audio attenuation for products and store speakers.
Added concurrency limit for UI sounds to avoid clutter.
Fixed voice-over timing in horror sequences.
Reduced loading screen music volume.
🎨 Visuals & Performance
Optimized textures for better performance (resolution adjustments where appropriate).
Adjusted field of view during certain sequences for better immersion.
Fixed lighting and shadow casting in multiple areas.
📓 DEVLOG #3 – What’s Next?
We’ve seen your feedback about the horror layer of the game — and we agree: it can go further.
We’re working on new ways to unsettle you, blending psychological tension with physical threats.
Here’s an early look at something in development:

This entity moves through ceiling vents, its tangled, cable-like form weaving in and out of shadows.
Is it just a schizophrenic hallucination of our protagonist’s fractured mind?
Or is it a real creature, hunting you from above?
We’re not saying — you’ll have to discover that yourself.
This is not in the current demo — it’s part of ongoing development inspired by your feedback. Expect more creatures, more psychological twists, and more moments where you won’t be sure what’s real.
💬 Let us know what you think of the update in the comments.
📌 Don’t forget to wishlist the game to get notified about future updates and the full release!
