It's been a while since the last devlog was released, so today I'm sharing game development news again.
First off, I'd like to start by noting the release date of the game.
I have plans to finish development by summer. At this point the game is almost ready, all that's left to do is finalize a few important mechanics and polish the game. I really want to publish the game already, but every time I have to postpone the release. I'm working on another project as a programmer and now I don't have enough time to develop my own game. But nevertheless I try to give time for my game as much as possible.
To the slowing down of the pace of development I started restructuring my game. I started cleaning up code, scenes, unnecessary mechanics, prefabs and so on. When a project is a mess, it becomes very difficult to continue development. That's why I'm spending the last time on polishing the existing mechanics and restructuring the project.
Now about what I realized. I improved the system and the code of the NPS, namely improved the queue system, the logic of order selection and logic in general and optimized the code because before it was very much affected the performance. Made a new bar system. To pour drinks is not boring and in general was interesting I made a whole mini game, in the future I want to improve it a little more. Added a new location for the club, as well as the ability to choose the original location and type of club.
I won't add a lot of minor corrections and will focus on the most important points. So that's it, thanks for following the project!
