Greetings, in this new diary I would like to talk about drug trading in my game.
I play a lot of games and have spent a lot of time in games like GTA Online and Drug Dealer Simulator. The latter is very addictive and at one time I only played it. So the main mechanics in DDS was respectively trading drugs, and in GTA Online there is also a nightclub where you can do such things. So these two games inspired me to create this kind of activity in my game.
I have a problem with the game being repetitive, short, boring and I thought it would be a good idea to add such mechanics to the game. There's another cool game called Drug Lord Tycoon. In it as it is not difficult to guess the player is doing what trades substances, but such a process there is made as I think on excellent. First you need to grow a “plant”, watch its humidity, then dry it and find a dealer to sell it. This is only for one type of drug. The description may not be the most interesting, but believe me it's addictive.
So in my game it should look good and dilute the gameplay a bit.
Adding this activity will add a lot of random events, which I really love in all games. This kind of random events will also diversify the gameplay and so to say the player's life.
That's all I have for now. All the best to you!
