Today I've continued hunting down some of the remaining bugs. Other News:
- I've added a new Steam Guide on how the loot and salvage rates work! http://steamcommunity.com/sharedfiles/filedetails/?id=367907209
- If you have not done so yet, submit a screenshot for a chance to win a free Steam key! http://steamcommunity.com/app/330100/discussions/0/620700960604488920/
- There will be another dev stream this Sunday at the usual time (6 PM GMT).
Gameplay change: Parts that are shot off your ship are now destroyed unless they a) contain 3 or more modules, b) contain a CC module or c) contain a joint module. This change prevents fragments of your ship bugging out your camera and other stuff.
The editor detects if a ship part of your design would be affected by this and shows your ship as invalid in that case.
Fixed the robust/reinforced attribute categories.
Fixed a bug causing collisions with asteroids/smily boxes to do no damage.
Fixed a bug with the interceptors.
Fixed a bug in the module spawn rate calculation.
Reduced the module container salvage rate modifier to 25%
