What's new
7 New Achievement has been added.
6 New Skins has been added.
Hard Mode: Adamandoom, Obsidian difficulty has been added.
19 New bag skins has been added!
Monster's attack sound effect has been added.
Added sound effects in several situations.
Clear/Death window has been added.
Intro/Ending cutscene has been added.
New BGM has been added by region.
- Item
Aurora Wine (Alchemist item): Apply 1 Upgrade to adjacent D-Class or lower item. Turn into Empty Bottle after 3 uses.
Crab Pincer (Scavenger item): If you choose this, add 2 of this. Destroys adjacent items that have -1 or lower power.
Dusksong (Mage item): Gain 3 EXP for each adjacent Mana.
Necklace of Purify (Warlock item): If Unholy is 5 or more, Unholy becomes 0 and loses 1 Max Health.
Obsidian (Miner item): This item's damage permanently increases by Strength every 3 turns.
Reinforced Leather (Adventurer item): Adjacent Tool deal 5 more damage.
Soulstone Necklace (Elementalor): Destroys adjacent Soul. Gain Reroll Ticket as much as destroyed Soul's power.
Spear of Anemoi (Windchanneller item): If Boost. is applied to this item, this item's damage permanently increases by Boost.
Sugarfairy (Adventurer item): Adjacent Drink and Food deal 3 more damage.
Triangularism Scripture (Librarian item): Apply 1 Upgrade to adjacent Accessory every 3 turns.
Trowel (Flowerkeeper item): Add 1 Seed every 3 turns.
Warrior's Shield (Swordman item): If you get damage during battle, gain 1 Strength.
White Fur Ball (Scavenger item): If you get damage during battle, apply 2 Upgrade to adjacent Junk.
- Event
Buried Skull (Crystal Cave event)
Forked Road (Snow Mountain event)
Gold Coin in a Bottle (Vortex Shore event)
Hot air (Magma Highland event)
Rat Bandit Smuggler (Wind Canyon event)
Twin Sword Lover (Slime Forest event)
Balance Changes
At the run start, 3 Reroll Ticket will be provided again.
If an item changes, the power of the item that changes will be immediately reflected in the turn.
The tag of Essence of Suffering and Essence of Trial has been changed to 'Restriction' to prevent synergy related to Dexterity.
- Item (Reworked)
Adventurer Guide: Adjacent Junk and Creature deal 3 more damage.
Brazen Chime (A-Class → C-Class): Gain gold and Reroll Ticket as much as Unholy every turn.
Broken Marble: Deal damage as much as your Level.
Cocototon: If not adjacent to Plant, apply 1 Downgrade to itself. If this item does less damage than 0, it destroys itself.
Cursed Ring: Add 1 Voidbug if not adjacent to Voidbug and this item's damage permanently increases by 1.
Deathbloom: Gain 1 Reroll Ticket for each adjacent item destroyed.
Diamond: If not adjacent to Mineral, deal 5x damage.
Firebean: Adjacent Ammo deal 1 more damage. Deal 5 more damage when destroyed.
Flaming Pie: Gain 1 Blaze every turn. Effect's value permanently increases by 1 every 5 turns.
Frogfoot: Destroys itself if you get damage during battle. Add 3 Seed when destroyed.
Horn: If you get damage during battle, add 5 Melody.
Melodium: Apply 1 Upgrade to adjacent Instrument for each adjacent Melody destroyed 2 times.
Old Key (B-Class → D-Class): Add 1 Mana if adjacent to Creature 2 times.
Prismfly: Turn adjacent Mana into Prismfly. Deal 2 more damage for each adjacent Magic.
Sealed Tomb: Destroys adjacent Old Key. When destroyed, become Unbound Grimoire with 25% chance.
Sniper Beanie: Gain 2 Boost by each adjacent Weapon.
Spike Ball: Gain 3 Spike every turn. Gain 10 Spike when destroyed.
Tanned Hide: Adjacent Tool deal 3 more damage. If adjacent to Tool 7 times, turn into Reinforced Leather.
Unbound Grimoire: Gain Strength for each adjacent Mana.
- Item (Adjusted)
Anvil: Apply 1 → 2 Upgrade
Aquanolia: deal 2 → 3 more damage.
Aquanolia (C-Class → A-Class)
Axe of Enmity power: 3 → 5
Blood Tambourine: Add 1 → 2 Melody
Bonespike Armor: Gain 4 → 5 Spike
Bookworm: Deal 5 → 4 more damage
Bookworm power: 0 → 1
Bronze Statuette: adjacent to Tool 5 → 7 times
Burning Blade: This item's damage permanently increases by 3 → 5 if adjacent to Flame. If not, resets to 3 → 1.
Burning Blade power: 3 → 1
Coal: Gain 1 → 2 Blaze
Crude Telescope: Junk tag added.
Cursed Ring power: 4 → 5
Ebony Rummer: increases by 3 → 4
Elegant Pocket Watch: each 7 → 8 gold you have.
Ember Heart: Gain 5 → 4 Strength and lose 1 Health every 5 → 4 turns.
Firesteel: Fire tag removed.
Forbidden Fruit (C-Class → A-Class): If you choose this, gain 1 → 2 Unholy. Gain 15 → 50 EXP when destroyed.
Frostilia (A-Class → S-Class)
Galestone: Whirlwind × 3 → 5.
Gold: Gain 1 → 2 gold
Golden Shield: Gain 10 → 15 gold
Gold-plated Ring: Gain 3 → 2 Gold
Hades (A-Class → S-Class)
Hard Carapace: Deal 3 → 4 more damage
Heart of the Storm: Apply 1 → 2 Upgrade
High Seas: Gain 7 → 6 EXP
Mana Blade: increases by 3 → 4
Mana Potion: Add 3 → 2 Mana if not adjacent to Mana. Turn into Empty Bottle after 5 → 3 uses.
Mandragora power: 7 → 10
Necronomicon: deal 5x → 4x damage.
Night Butterfly: increases by 1 → 2 every turn. Destroys itself after 5 → 3 turns.
Overgrown Sword: with 1 → 2 power more
Pirate's Badge: each 6 → 7 gold you have.
Rage of Star: every 2 → 3 turns.
Rickety Bomb: Apply 1 → 2 Upgrade
Ring of the Nexus: Destroys itself after 3 → 5 turns.
Rock Elemental: increases by 3 → 5
Scarab: 10 → 11 more damage
Scarecrow power: 0 → -2
Scroll of Amplification: add 2 → 3 Mana
Shaman's Mask: increases by 5 → 7
Slimy Thing: Destroys itself after 5 → 7 turns.
Slingshot: Destroys adjacent Ammo with 30% → 25% chance.
Sniper Beanie (C-Class → B-Class)
Spooky Doll: deal -2x → -4x damage.
Starflower: Changed into Flowerkeeper item.
Star Fragment power: 3 → 5
Tough Hide: If adjacent to Tool 5 → 7 times
Void Fiend power: 5 → 10
Web Gloves power: 1 → 2
Whirlwind: deal 2x → 3x damage.
Windflower: Gain Boost for each adjacent Tool × 3.
Wizard Hat: Deal 2 → 3 more damage
Wooden Mask power: 0 → 1
Wooden Mask: Gain 2 → 3 Reroll Ticket
- Event
Desert Lizard Pedlar: Pay 45 → 40 gold
SUPER-MIX-ADE: Pay 15 → 12 gold
Wooden Totem Pole: Lose 2 → 1 Max Health.
- Monster
Hate of Imp and The Devil have increased slightly.
Swamp Frog's Health value have increased slightly.
- NPC
Forge cost in gold or higher difficulty has been reduced.
The cost and Heal value of Inn has been decreased.
Training Site's value has been changed.
- Class
Swordman condition changed: Deal 20 damage total with Sword at a turn.
- Buff
Float: Apply 1 Upgrade to itself every 3 → 5 turns.
Graphic & UI Fixes
- Graphic
Added a visual effect of gold drops when defeating monsters.
Added a visual effect of souls flying when defeating Bosses.
Attack animation has been improved.
Basic Bag's graphic has been changed.
Cactus, Clown Hat, Coal, Cookie, Crystal of Absorption, Dawnmistle, Devil's Horn, Engraver, Flower Brooch, Fruit Juice, Hard Carapace, Glass Knife, Glime, Glime Shake, Guardian Shield, Holy Water, Icemelon, Mana Potion, Metal Hopper, Milk, Nectar, Slime Core, Steel Soda, Tanned Hide, Tough Hide, Triangularism Bracelet, Twilight Tree Sap, Water Bottle's sprite has been changed.
Crabby Crab, Imp, Kaiser Kraken, Sand Beetle's graphic has been changed.
Dizzy's icon has been changed.
Fixed an animation error when Seed turned into Cocototon.
Fixed an issue that the visual effects were not displayed in Violent Wind event.
Glime's graphics now depend on the rating of the item before the change.
Monster's pixel style is organized similar to the character.
The pixel size of all monsters has changed to match the character.
Wolf's sprite obtained by Hungry Wolf event has been changed.
Visual Effect of Corrupted, Enchant, Heavyweight, Lightweight, Poor has been changed.
- UI
Applied translation to some UIs that didn't apply to language translation.
Badges are now added to the difficulty mark at the top left.
Central alignment of the items displayed on the collection screen has been modified.
Colors of the tags in the Description have all been changed to match.
Fixed an issue that Favorite Region might not be displayed properly.
Fixed an issue that keword description was not properly displayed in Ghastly Crack, Transmutationist event.
Fixed an issue that the effects of Obsession were not applied when loading the game.
Fixed an issue that the tooltip was cut off at the bottom of the screen.
Fixed an issue where some events did not show the keyword description properly.
Fixed an issue where some of the Japanese text was displayed smaller than intended.
Fixed an issue where the description text of Mirage, Rat Bandit Smuggler event in another language was wrong.
Fixed an issue where Training value were displayed incorrectly at difficulty levels above Gold.
In the continue screen, previous run information will be briefly displayed now.
Nameplate of monsters has been added.
Number is displayed in a separate color in the item description window.
Ratio of the Delivery completion pop-up window has been modified.
Related buff/debuff guide tooltip was added to the buff/debuff's description.
Seaweed Sand Band, Shrine of Swamp event option will now lock if no items have been debuffed.
Text highlighting rule is applied to Class pop-up window now.
The amount of gold required for the event is now displayed exactly.
The description of the tag will now also appear in the description window of the town NPC.
Bug Fixes
Fixed a bug that anvil upgraded Junk, not Sword.
Fixed an issue that Class check was not done properly when continue the game.
Fixed a bug that clicking on a map in certain situations would have allowed you to move to the next floor.
Fixed a bug that the game crashes when trying to give status to an item that is changing to another item.
Fixed a bug that the revival effect of Fairy Lavaliere was not applied properly.
Fixed an issue about if there is no change between rolls within one battle, the placement of items was unchanged.
Fixed an issue of being able to press the attack button beforehand when the enemy dies from Spike.
Fixed an issue that couldn't proceed with the game when the map was closed on the next floor selection screen.
Fixed an issue that Honey was adding 2 damage to adjacent Honey.
Fixed an issue that reroll in the market sometimes did not apply properly.
Fixed an issue that Soul was destroyed when the power of the soul was 1, not 0.
Fixed an issue that the effects of Shiny Conch could be duplicated.
Fixed an issue that the effects of Shiny Conch could remain in next run.
Fixed an issue that the quit button of the game sometimes dead.
Fixed an issue that the timing of the level-up sound effect was sometimes off.
Fixed an issue where Downgrade could not be removed from Seaweed Sand Band event.
Fixed an issue where Quirk of Fate could have been cleared in the wrong situation.
Fixed an issue where some debuffs were not removed properly from the debuff removal option.
Fixed an issue where the effects didn't work properly when having 1 or more Amberleaf Necklace.
Other Fixes
Timing to check item having condition has been changed.
Timing of condition check for some Classes has been modified.
Translation of Windchanneller and Elementalor has been changed.
