We’ve been grinding away behind the scenes, doing a full-on tune-up to get everything feeling awesome. It’s been a bit since the last patch notes, so here’s a quick catch up:
- World size update - The overall map has been tightened up. It might feel like a step back at first, but it keeps you right in the action. Less skating + more furnace battles = way more exciting play.
- Enemy overhaul - Total rebuild. Enemies now react to hits like they just got smashed into the boards, and yeah you can absolutely send’em flying into the brand new push pits. They’re smoother, faster, and way better at finding their lane to the furnaces.
- Aim system updates - No more weak bounces off ground traps. Low shots now read the ice properly. The puck will get a little lift and sail right over obstacles. We're still tweaking it, but it’s already a big W.
- UI upgrades for trap selection - We reworked the hotbar so traps are always your last stop. Once you’re there, just keep scrolling until you find the beauty you want.
Give it a rip and let us know how it feels out there!
