It took several years of after-hours solo development, but it's finally ready. It was born from a single mechanic, and I learnt level design and drawing and music to build upon it.
The most difficult things? Keeping on for these very long stretches of time when you have seemingly nothing to show for your work. And writing meaningful plot, world, characters when your entire foundation was gameplay.

It did pay off, though.
The Lone Sword has finally been released and you can purchase it with limited-time discount. I'm very proud of it and I think you'll like it too.
For you reading this: thank you for being here with me in this very special moment.
Cheers,
Kamil
