Happy New Year Everyone!
Luc, the developer here. Still hard at work on Oubliette! While there's no new build to play yet, I've been polishing the core experience:
Movement feels better: Added feedback to jumps, landings, and wall slides
Camera improvements: Fixed jitter bugs and smoothed transitions between falling and wall sliding
Collision fixes: Cleaned up colliders so you won't get interrupted mid-fall
Minor UI tweaks: Small adjustments to element positioning
The game has been moving all over the UK over the last few months, showcasing at various festivals and gatherings. You can follow us on our socials if you want to be kept up to date with where we're showcasing, and want to give it a go yourselves!
If you're interested in diving into the details of what's changed, our End Of Year Update video should get you up to speed:
That's all from us right now. Thank you all for your interest in Oubliette; it means the world.
Over n' out,
Luc
