Hello everyone!
this update brings a bigger autospawn, more card upgrades and much more action into the core gameplay, enjoy :)
New Features:
Card Upgrades: Every card can now be upgraded up to four times, instead of only once. The first two upgrade levels can be reached very quickly. Each upgrade level reduces the card's credit cost by 5%.
Improvements:
The default game speed has been increased from 120% to 150%. The 150% and 200% lobby options now apply an additional speed increase on top of the new default.
Auto-spawn now generates more units for both sides.
Capturing a base now requires 50% more Influence.
Additional UI optimizations have been implemented.
Balance & Gameplay Adjustments:
Disposition Shelling has been upgraded to Rare, and its cost has been increased from 250 to 350.
If a Frontline is empty, the activation of both spawners is accelerated. Cards that positively or negatively affect spawn times apply their effects at 100% effectiveness.
The difficulty has been adjusted to accommodate the new mechanics.
Bug Fixes:
Fixed an issue where Disposition Shelling could target and fire at allied towers.
Fixed an issue where Achievements were sometimes registered too late.
Fixed an issue where the Textbox element did not respond correctly to the Backspace key.
Fixed a rare issue that could cause an Income Tick to be skipped. - Corrected grenade trajectory behavior at increased game speeds.
