From Crawlers to Knuckleheads – Growing Snakes with Fists
When the demo for Snakes with Fists first started, it was just you and a bunch of crawlers. It was fun, but definitely bare-bones.
Then came DreamHack Dallas and DreamHack Atlanta — and everything changed. Watching hundreds of people play gave me real-time feedback that shaped the game in huge ways.
New Mechanics from Player Feedback
Players loved skill-based moments, so we added:
Perfect Parry – Time it right, deflect the hit, and restore health.
Finishing Punch – A flashy knockout on weakened enemies that also heals you.
Both reward timing, strategy, and a little risk-taking.
New Enemies, New Challenges
No more endless crawler spam. The streets are now full of:
Knucklehead Bruisers – Hand to hand heavy hitters.
Knucklehead Sluggers – Bat-swinging troublemakers.
Knucklehead Gunners – Projectile specialists who keep their distance.
Every type changes how you fight — and how you survive.
What’s Next
The demo’s grown a ton, but we’re just getting started. Currently adding custom character buffs!
Every conversation, every laugh, and all of the wonderful moments from DreamHack really helped shape Snakes with Fists into a bigger, weirder, and more fun brawler.
Thanks for playing — and keep the feedback coming!
— Joe
Green Guy Blue Guy
