Character progression
Added: Players can now change personality builds at Military Outposts.
Personal claim management
Fixed: Many “green zone” players have suffered unfair losses as other players had the ability to move the carts beyond the claim and then loot them. Now players other than the owner are no longer able to use any interactions with objects inside a personal claim.
Guilds
Fixed: Military Outposts can be now built on the server border.
Changed: The “Trespassers!” ability now applies a constant 180-second criminal debuff to a player. The radius of the “Trespass” ability has also been increased from 20 to 25 tiles. Now guild members should be able to effectively protect their claim against guilds with neutral standing and non-guilded players without losing alignment.
Fixed: Certain fiefs still did not permit outpost construction (the whole territory was “red”). That happened due to several terrains overlapping. When terrains overlap on a single fief, the outpost construction will take place based on the terrain of the area to which the fief is attached.
Outposts
Changed: The production at Mill Outposts has been rebalanced. The following items have been added to production:
- Big potato
- Grape vine
- Rich flax seeds
- White cabbage seeds
- Sugar carrot seeds
- Small onion
- Green peas
- Barley
- Oat
- Rye
- Wheat
The following items have been removed from production:
- Flour
- Crushed oat
- Rye Flour
- White Flour
Fixed: The quality of resources produced at the mill outpost now depends on its quality, with the product quality being halved from the mill's quality (for ex. Q100 outpost production caps at q50 crops).
Forestry
Changed: We have received multiple signals from the community about the tree growth being too fast. We have made the necessary adjustments to rebalance this aspect and to decrease the speed of this process.
Farming
Changed: The production of herbs in the Large Herbal Garden has been increased by 40 per cycle. Additionally, the production cycle time has been extended to 450 minutes, equivalent to 1.56 in-game days.
Hunting
Fixed: We have finetuned the “Look for tracks of peaceful/aggressive animals” ability. Now, upon using this ability, a player will either be shown tracks of nearby animals, or they will receive a notification that no animals can be found nearby.
Crafting
Fixed: The "Mass Produce" option has been added to the Storage Box recipe in the workbench.
Arena abuse
Fixed: Players can no longer register for the arena if they are within the territory of another player's claim (a system message will appear: "You did not accept the invitation to the arena. Your request has been canceled”).
UI/UX Improvements
Fixed: The Tailors Workshop sign texture has been updated and will appear as intended.
Fixed: The Stonemason's workplace UI no longer closes when shaping rock, allowing you to move out shaped rock while continuing the process.
Fixed: The "Rules" button has been enabled in the world selection menu.
