S.C.O.N.E. INTERNAL MEMO # 10004
From: Overlord
To: Minions
Minions,
I apologize, but I must dispense with the customary pleasantries to offer up a warning:
BEWARE.
Unbeknownst to us, the heroes have received a supply drop of several new weapons and items. This arsenal has drastically improved their firepower and tactical options. Until Central Services can fully evaluate these new offensive capabilities, I urge you to take care and engage the enemy in groups of sufficient number. An initial intelligence report has been attached to this memorandum, and I have included a brief clip of some of the new weapons we’ve seen the heroes using. I'm still not sure how they managed to weaponize a cucumber sandwich...
With that unpleasant news out of the way, the remaining news is relatively minor but still worth mentioning:
The zones of engagement have been slightly modified to bring the size of the zones within standard operating regulations. This should allow you to more efficiently funnel the enemy into advantageous encounters.
Our devious traps to cause “crashes” or “infinite loops” when a hero tried to enter zones have been found and removed. Likewise, we will no longer be able to create a mansion zone that blocks the players from the exit. This is unfortunate, as it means heroes will be able to progress at will. As always, we will persevere.
For the remaining changes please review the attached intelligence report. As always, thank you for your efforts and please contact Central Services with any questions.
Yours,
Overlord of the Secret Criminal Organization of Nasty Evildoers
Att. Intel Report 1.6.6297
INTELLIGENCE REPORT #: 1.6.6297
TOPIC: RELEVANT CHANGES IN ZONES OF ENGAGEMENT
What's New:
* New guns and items to play with!
* New gun: Antique Pistol (Bullet class, Rare)
* New gun: Auto Cross Launcher (Holy class, Uncommon)
* New gun: Cricket Bat (Explosive class, Uncommon)
* New gun: Cucumber Sandwich (Spread class, Rare)
* New gun: Double Shot (Bullet class, Rare)
* New gun: Flame Belcher (Fire class, Common)
* New gun: Hole Puncher (Spread class, Common)
* New gun: Plasma Rifle (Beam class, Uncommon)
* New gun: Wave Beam (Beam class, Common)
* New item tier: Uncommon (previously all were common)
* New item: Brandy Snifter (Common)
* New item: Fancy Slippers (Uncommon)
* New item: Slippery Moustache Wax (Uncommon)
* New Item: Iceberg Fragment (Uncommon)
* New Item: Steam Powered Fan (Uncommon)
* New Item: Demonic Bullets (Uncommon)
What's Changed:
* All zones have had a pass over map size to try to make them more roughly in-line with our long term plans
* Guns can now have multiple valid exit points/angles for bullets
* Added "contact" damage type for all melee damage
* Added ability for items to modify damage taken per damage type
Fixes:
* Fixed a rare but major issue with mansion generation that could cause an impossible level to be generated
* Fixed an issue where mansion generation could infinitely loop trying to place doors
* Fixed bug with item cloning not correctly tracking gun modification fields
* Fixed bug with item sprites not being located correctly on screen (they were center pivot when they should be bottom pivot)
* Several miscellaneous bug fixes across all level generators that would cause unnecessary stalls or loops
* Added caching of map segments for town generation improving overall generation time
* Fixed bug where HUD texture atlas could become corrupted