Monsters and Monocles

Retro Dreamer

Released
Aug 16, 2016
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    MONSTERS 'TIL MIDNIGHT IS OUT NOW!

    Hi everyone! Launch day for our Monsters & Monocles horde survival spin-off game is here! Monsters 'til Midnight is now available to buy! It's $4.99 |€4,99 |£4.29 with a 20% discount Running for the launch week! We're really proud of the game we made, and getting something sm

  2. Developer post

    Progress Update: May - October 2022

    Hi everyone, It’s been a while since the last update, so let’s jump right in. Taking a Break and Quick Prototypes During the summer, it became increasingly clear that we were both feeling pretty burned out creatively from working on the game full time for around 8 years now. We k

  3. Developer post

    Progress Update: February - April 2022

    Hi everyone, Although the first quarter of each new year always feels like a blur of both personal and business tax return preparation work, we’ve still managed to push on and complete another major pillar of the game-NPCs! A host of colorful characters waiting for you to lend an

  4. Developer post

    Progress Update - January 2022

    Hi everyone, It’s been quite a while since the last update as both of us try to navigate the challenges that come with having young kids currently learning from home via independent study, but things are still ticking along with good progress being made across various parts of th

  5. Developer post

    Progress Update: September - October 2021

    Hi everyone, Since the last update, we’ve been focused on finishing up all of those new items, relics, and weapons that were previously shown. Since quite a few of them use brand-new mechanics and systems that didn’t exist in the game, it was quite a task working through everythi

  6. Developer post

    Progress Update: July - August 2021

    Hi everyone! As I discussed in the previous update, the massive, and much needed UI/UX overhaul we've been working on is just about wrapped up outside of the odd bit of final polish. This puts us in a really nice position to start adding more of the really fun stuff like new weap

  7. Developer post

    Progress Update: April - June 2021

    Hi everyone, As mentioned in the previous couple of updates, these past few months have been all about working through and finishing every aspect of the game's UI. We're happy to report that we managed to hit our goal this past month, and have now started working on wrapping up a

  8. Developer post

    Progress Update - March 2021

    Hi everyone, As mentioned in the previous update, we’ve been working on improving and finishing all aspects of the game’s UI and UX. Player HUD Working at a higher resolution for all of the game’s UI elements allows us to strike a much better balance between readability and aesth

  9. Developer post

    Winter Update 2020/2021 - Personal Challenges

    Hi everyone, I realize that we've been quiet on here for the past few months, so I wanted to take some time to let you all know what's been going on. Towards the end of last year (and beginning of this year), we were faced with some deeply personal challenges and family tragedy.

  10. Developer post

    Progress Update: August - September 2020

    Hi everyone. With the kids starting full distance learning over the summer, this past couple of months have been quite challenging (and a bit of a blur to be honest!) but we’re trying our best to make progress as we settle into a new routine. Here's a rundown of what we’ve been w

  11. Developer post

    Progress Update - July 2020

    Hi everyone. For the past few weeks I’ve been chipping away at quite a few different elements across the entire game. Here's a rundown of what I've been working on: Progress on complete UI Overhaul One of the largest improvements that we’re working on, is a complete overhaul of t

  12. Developer post

    Progress Update - March - June 2020

    Hi everyone. Apologies for falling behind a bit with these updates the past few months, but rest-assured that I've still been making progress on the various elements of the factory zone during that time. Here's what I've been working on: Factory Boss - Initial Ideas and Sprite De

  13. Developer post

    Progress Update - February 2020

    Hi everyone! After weeks of hard work, we're finally getting close to wrapping up the Mansion's Lord Skullington boss! We're super happy with how it's all shaping up, so I wanted to share a quick sneak peek at some WIP gameplay: *Capturing in-editor video on my Mac isn't as great

  14. Developer post

    Progress Update - January 2020

    Hi everyone! As we all kick-off a brand new year, it’s time for our very first progress update of 2020. Let’s jump right in! The lion’s share of our time this past month has been spent further developing the mansion’s boss. The main elements we’re working on are new art/animation

  15. Developer post

    Progress Update - December 2019

    Hi everyone! As the year draws to a close, here’s a rundown of what we’ve been up to this past month. Factory Zone Enemies To complement the industrial nature of the factory itself, I wanted to really lean into the steampunk element of the game. Furnace Face (far-right) is a heav

  16. Developer post

    Progress Update - November 2019

    Hi everyone. In an effort to keep you all up to speed with what we’re currently working on, I’m aiming to put together an update post each month. Let’s jump right in! Combat Arenas We felt that the transition into/out of the locked combat rooms was one of the weakest interactions

  17. Developer post

    Making Progress

    Hi everyone, It's been a while since our last update, so I wanted to offer a quick rundown of what we've been up to since then. We're still in the process of working through a pretty massive team member transition, as Gavin, the game's new programmer gets up to speed with 5+ year

  18. Developer post

    We’re Still Alive!

    Firstly, I wanted to offer a massive thank you to everyone for your continued patience and understanding over the past few months. We didn’t intend to have such an extended period of radio silence, but rest assured that the game is still very much in development, and will only le

  19. Developer post

    Content Update 13: In the Zone!

    Hi everyone! Lots of cool new stuff this update, so let’s dive right in! This update is all about moving forward with our goal of adapting all of the existing zones to use the new room-based generation system. It’s taken a lot of work to get there, but we’re super happy to finall

  20. Developer post

    Content Update 12: Time to Get Active!

    Hi everyone! This update ended up being one of our largest to date, as we added new things, polished some old things, and generally made some big core changes. The primary focus on this update was to improve all of the elements relating to items & relics, as well as finally a