First and foremost: A HUGE thank you to everyone who’s picked up the game so far. The first day has been a smashing success and we couldn’t be happier with the reception we’ve gotten. After 2.5 years of hard work it is exciting and encouraging to see everyone playing and enjoying the game.
Unsurprisingly, there are bugs and good feature suggestions popping up. We’ll do our best to address as many of them as we can in short order, but we appreciate your patience as a small two man team making this game. Going over the issues, we’ve identified a handful of things we want to try and improve as soon as possible. They are:
- Bug: occasional crash/black screen for some players
- Camera improvements needed for keyboard/mouse players
- Players need damage state animations/better notification of damage taken
- Movement around props and walls can be frustrating
- Missing vsync option
- Option to lock mouse to window
- Separate audio volume sliders
- Bug: flickering mouse reticle
- Improve reticle size
- Other one off bugs reported (sync issue, one player with framerate issue, etc)
Once we get into a rhythm of regular updates, fixes would normally just get rolled into one of the two week updates. Given that we’ve just launched we’re going to be applying hotfixes as soon as we’ve had a chance to test them locally.
If your bug or suggestion isn’t on that list, it hasn’t been forgotten! We’re tracking everything and we will continue to roll out fixes after this initial batch.
Have additional feedback? please head to the forums and post it there! As I start coding these fixes I won’t be in there 24/7, but I will be monitoring it for feedback and posting as I go.
As a final note - I’m happy to announce that we’ll be in the Indie MEGABOOTH at PAX West next month! If you’re there please stop by to say hello. :)
-Ryan