Yes, you read the wacky title correctly. ;)
InDev 24 will primarily be focused on fleshing out the new upgrade system introduced in InDev 23, adding upgraded phases for a large amount of the existing buildings, including all of the harvesting, manufacturing and refining buildings.
The change log for this one will look pretty straight forward, as no new mechanics are planned for this patch (Drawing all these new building phases takes a ton of time time!) but I will be doing a few balance adjustments, optimizing and minor game play tweaks as per usual. Looking forward to seeing your feedback once the first Unstable build is released. :)
If you have any requests, be sure to post them in the comments. Let me know what you want, and how you want it to work! You might just find it sneak into the next patch. :)
InDev 24 Road Map
Fleshing Out The Upgrade System
- 2 upgrade phases will be added to each harvesting, manufacturing and refining building (The Crystal Harvestry, Lumber Shack, Mining Facility, Armormsmithy, Bowyer, Toolsmithy, Tumbler, Way Maker Shack, Crystillery, Stone Cuttery and Lumber Mill)
- Most of the initial buildings may be nerfed a bit, but also cheaper to build. So you'll be able to get job types available faster, and upgrade the buildings later as you need more workers.
- Time permitting, the Kitchen, Clinic and some other buildings may also get 2 upgrade phases.
