Click here for help on accessing the Unstable branch!
InDev 12 Unstable 3 has finally been released! This beefy build introduces an entirely rewritten resource system, new music, sounds, improved path finding and a plethora of other additions. Although while disabled, this build also has a majority of the new save system coded!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 12 Unstable 3 Change Log
- Cancel key is now correctly displayed in the play mode.
- Maps now save as bitmaps instead of PNGs.
- Map saving speed greatly increased.
- Updated LWJGL 2.9.2.
- Fixed a bug causing objects overwriting each other in some rare cases when attempting to add additional objects to the game.
- Fixed a bug with fight or flight, where hit points were not being calculated correctly.
- Added a new Smooth Particle mode, can now toggle between the original Retro Mode and the new Smooth Mode in the settings menu.
- Completely rewritten resource system, paving the way for more complicated items in the future.
- Resources and farmland now have randomized artwork.
- Building AI is much smarter, villagers will attempt to remain at the work site until there's no work left for them.
- Villagers now grab the closest resource to their location, instead of the first in last out system used previously.
- Added new song; "Pixel Village"
- Added three new melodies for death, birth and leveling.
- Builders assigned to the Village Center will now only harvest resources if they actively need them.
- Harvesting selections are now a mix of random and nearest behavior, making the harvesting behavior more natural.
- Path finding has been greatly improved by adding a new reach map that eliminates many of the path finding calculations.
- Fixed a bug that would cause the game to lag out of control if you select a resource that has open space, but is still unreachable by the villager.
- Moved all non-functional and test maps to a new map pack; "InDev and Test Maps"
- Villager leveling has changed from level*50XP to level*250XP for adults, and level*200XP for children.
- Map editor has been temporarily disabled to protect user's maps. Maps saved in Unstable 3 will be corrupted.
- Much of the auto-saving process has been programmed, but is currently disabled.
- You can now cancel your current action with the middle mouse (mouse 3) button.
- Farmers can now share work between farms. They favor working in their own, but will work in other farms when their farm has no work to be done.
InDev 12 Unstable 2 Change Log
- New Profile System, now multiple users can use the same computer and have their own settings configurations, save files, statistics and unlocks.
- Fixed bug that wouldn't allow brushes to cycle in the map editor with the hot key.
- Fixed transition module, it now fades out correctly in high-usage situations (Like Save and Exit in the map editor).
- Fixed a bug that was causing some of the settings buttons to be activated, even if the settings menu was not being displayed.
- Time of day is no longer saved in the map editor, and carried over to the play mode.
- Map editor now starts in Midday instead of Dawn.
InDev 12 Unstable 1 Change Log
- New Map, "Hunted"
- New Map, "Tiny Test Map"
- Settings Menu added, allowing you to adjust volume, change the interface scaling, toggle full screen, toggle v-sync and bind keys.
- Along with the new key bindings, many new hot keys have been added, including brush size adjustments, brush shape cycling and tab controls.
- Days cycle twice as fast. (5,000 ticks instead of 10,000 per full day cycle)
- Tweaked memory settings for windows machines.
