Hey guys,
I've mostly completed everything I set out to accomplish on the InDev 14 road map except for one major feature, the influence system.
I've decided after some thought that I'll push the influence system into InDev 15, and refocus my efforts on adding some a few new buildings to the games; The Guard/Barracks buildings.
The reason for this road map change is pretty straightforward, the guard buildings have always been planned, but with the introduction of the hero system and building destruction it's become necessary to have a "guard" type villager to assist the village. Without them the heroes tend to end up doing all the work and almost always end up dying eventually in the process by around day 3 or 4. Worse yet, if you have no heroes you'll quickly find your lesser visited buildings being torn down by monsters constantly. The guards will correct the issue by functioning similarly to the new heroes, but with regular village stats with slightly boosted attack damage. So now you can assign a handful of villagers as guards and they try to keep everyone safe by attacking anything that comes in range of the village and when they're not busy, randomly patrolling alongside your heroes looking for monsters to smite.
Another reason for the change is InDev 14 getting tons of content added, bugs fixed and tweaks done to it I hadn't originally planned (Mostly thanks to you guys and your feedback), InDev 14 is already one of the largest updates in RPC's history, and it's been in development well over the one stable build a month goal I've set out. So it just makes sense to push the influence system into InDev 15 and get a stable build of 14 out to you guys.
InDev 14 Unstable 6 should be out fairly soon, and if all goes well it'll be the, or one of the last Unstable builds for InDev 14. Once out I'll switchover to cleanup and debugging for a little bit and push InDev 14 Stable out to you guys shortly after, if all goes well of course. :)
