Click here for help on accessing the Unstable branch!
It's finally here! InDev 14 Unstable 1 has been released after almost one solid month of code rewriting and clean ups! This update took a lot longer than anticipated, but it includes groundwork for some amazing features down the pipeline I think you'll all enjoy.
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 14 Unstable 1 Change Log
- Map/Terrain AI. Now food, trees and crystals slowly regrow, and sometimes even spread/expand on their own. Get ready to fight back nature!
- Added Crystal Motivators, you can build them near crystal patches to encourage growth. They work by shooting energy beams out to in range crystals, boosting their growth rates for a short time, and their effects do stack.
- The harvesting buttons now hide if you can't harvest that material at all. For example, if you do not have a farm you will not have a "Harvest Food" button on your work tab.
- Children now correctly spawn with their mother's last name.
- New in-game console! Very early work, but it'll act as an information pane to inform you of game events like villager death, and building completion.
- Fixed "spacing" issue in the text input boxes when your has a space at the end of the text string.
- Completely rewritten font coloring system, and as a side effect many of the GUI elements colors have changed.
- Fixed a bug where the Cullis Gate would only summon "0 to 2" villagers instead of "1 to 3", thus making the Cullis Gate sometimes do absolutely nothing.
- Map Converter removed (Now Obsolete).
- .. and the bulk of the update, bunches of invisible (to you) code changes that are necessary for content coming later in InDev 14. :)
