Hey guys,
I'm going to be adding a few minor features to InDev 14 and releasing a small patch before pushing on to InDev 15's influence system. Mainly the heavily-requested "Clear terrain" ability. I felt it would be better to push that feature out to you guys now rather than make you all wait a to get it in InDev 15.
While I'm working on it, I'll also be working on rebalancing some of the mechanics. If you have any last-minute suggestions on balance tweaks, please let me know!
InDev 14d Mini Road Map
- Add the clear terrain ability, you'll be able to mark terrain for total obliteration, removing everything but the base terrain (Tree stumps, rock rubble, etc).
- Increasing birthrates.
- Increasing all mob stats globally.
- Tweaking the stat-increase boosts of Heroes to make them a little weaker at higher levels. Right now they're too weak at low levels, but extremely overpowered at high levels.
- Reducing the Fire Bolt tower costs from 15 to 10 energy per shot.
