The first stable build of 2016 has arrived! This update completely overhauls the entire game's graphics assets from scratch, quadrupling the base game resolution and doubling the animation frames for all mobs. This patch also has a plethora of under the hood changes, improving memory usage, fixing some minor bugs and making a few changes to the interface.
Also, due to the entire game being redrawn I am running another Screenshot Roundup. If you're interested, check out this announcement!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 17 Stable Change Log
- The entire game's art assets have been completely redrawn from scratch at four times the resolution.
- All animations are now 8 frames, instead of 4.
- New music tracks, "Misty Awakening" and "Unbroken Circle".
- Added a new splash screen melody.
- Track "Main Theme in Piano" has been remastered from scratch.
- The "Unassign Work" button has been removed.
- You can hold the "Accent Mode" button (Left Control by default) to unassign work for whatever work assignment is currently selected.
- Fixed building health bars, they no longer report 0% health when health drops below 10%.
- Improved particle performance slightly.
- Rewrote the way the game loads and transitions between states, improving load times and peak memory usage.
- Cullis Gate's max energy has been reduced to 250, making it able to fire more often.
- Ghosts are now twice as likely to appear.
- Fixed the positioning of the "News and Announcements" bar on the main menu in some situations.
- Increased the "Stuck" movement speed when a mob is trying to walk off of a blocked tile.
- Fixed building and population dropdowns from miscalculating what the "last page" of the list was when clicking the "bottom" button.
- Fixed some objects (Mainly walls) from being misclicked when trying to pause or dismantle them.
- New skirmish mode games now correctly center on the villagers when the game starts.
