Click here for help on accessing the Unstable branch!
The first patch of 2016 has arrived! The GUI has been completely redrawn, and InDev 17 Stable is just around the corner. Only a few things are left before I can push out the next stable release. For now, enjoy the brand new GUI, new music, and a few other juicy tidbits that snuck there way in to this build. :)
I'll be running another Screenshot Roundup starting sometime later today. If you want to jump the gun, take some screenshots and post them to the community hub, the best ones will be featured on the store page!
You can report bugs over at the official website's Support and Bugs Forum, or on the Steam Discussion Board. :)
InDev 17 Unstable 2 Change Log
- The entire GUI has been redrawn from scratch, and is now double the resolution.
- New music tracks, "Misty Awakening" and "Unbroken Circle".
- Added a new splash screen melody.
- Track "Main Theme in Piano" has been remastered from scratch.
- Fixed missing lava and water particles.
- Fixed drawing board alignment.
- The "Unassign Work" button has been removed.
- You can hold the "Accent Mode" button (Left Control by default) to unassign work for whatever work assignment is currently selected.
- Fixed building health bars, they no longer report 0% health when health drops below 10%.
InDev 17 Unstable 1 Change Log
- Completely redrawn base tile set, upgrading the graphics from 8x8 to 16x16.
- All animations are now 8 frames, instead of 4.
- Improved particle performance slightly.
- Rewrote the way the game loads and transitions between states, improving load times and peak memory usage.
- Cullis Gate's max energy has been reduced to 250, making it able to fire more often.
- Ghosts are now twice as likely to appear.
- Fixed the positioning of the "News and Announcements" bar on the main menu in some situations.
- Increased the "Stuck" movement speed when a mob is trying to walk off of a blocked tile.
Known Issues that will be resolved before the stable build
- When creating a new map in the map editor, the system tries to load a copy of the last map loaded into memory.
