Developer postOriginal post (opens in a new tab)

0.28.3 - Now with 13% more stuff.

Build #28

Steam:

  • This build is being deployed as a "test" version.
    • To enable test versions, right click on Reflex in steam and go to properties.
    • In the "betas" tab, use the dropdown box to select the public test branch.
    • Steam will automatically update you to test versions when available.
    • Note that test versions will often be more unstable than release versions and are not recommended unless you're having problems with the latest retail build.



 
Game:

  • Callvote is now properly implemented. Use vote_yes and vote_no commands to vote.
    • "callvote map" now gives a list of maps on the server. It doesn't actually fit in the console properly, but it's there.
    • "callvote mode" now gives a list of modes on the server.


  • Brightened enemy outlines (and made friendly blue and enemy red)

  • Names on scoreboard are now colored by team.

  • Reduced end of game scoreboard time from 30 to 10 seconds.


 
Tech:

  • Removed over 500MB of unused assets. This should significantly improve things for people with older GPUs.
  • Obligatory "fixed a couple of memory leaks"
  • Refreshrate command now works as expected again. 
  • Cleaned up some of the fullscreen<->windowed issues.
  • Significant changes to input system.
    •  This should hopefully fix some of the input lag/inconsistency/stuttering some players have been having.
    •  We're after feedback on how the input is feeling for people now so please give us your thoughts at @ http://www.reflexfps.net/forums/index.php?/topic/421-build-28-input-feedback/


  • Added a few more dialog boxes for crashes.

  • Added "r_decals" command. Setting this to 0 will increase your fps, especially if there are lots of exploding robots around.

  • Greatly increased max gamestate count on server. This should help reduce "disconnect on connect" bugs we are getting.


 
Editor:

  • Updated editor's "nolight" texture to be at least a little bit visible.
  • ContentBrowserHack now has a search box (thanks Bonuspunkt)

Configs:

  • Added default game binds:
    •  F1 - Vote yes
    •  F2 - Vote no
    •  F3 - Ready


  • Added default editor binds:

    •  T - Chat 
    • Y - Team chat
    •  6 - Create Pickup


  • Removed default resolution from game.cfg.


 
UI:

  • Mouse speed slider now goes up to 50.
  • Added hud_* commands with some basic settings for controlling the vote/chat boxes.
  • Added new crosshairs.
    •  Crosshair style can be selected using cl_crosshair 1-16.
    •  Crosshair color can be selected using cl_crosshaircolor 1-6
    •  Crosshairs are stored in /game/base/internal/hud/hud_crosshairs_c.dds if you feel like creating your own.



 
Maps:

  • Fixed health pickups on xfdm2
  • Removed lava effects that were causing performance issues on cpm3.
  • Included community maps submitted through the forum thread @ http://www.reflexfps.net/forums/index.php?/topic/294-want-your-map-included-in-the-next-update-click-this/

Version 0.28.1

  • Removed lightmap cache, lightmaps now sit next to your .map files.
  • Hopefully fixed crash on close (can't repro)
  • Fixed big stall on connect - there is still a slight stall, this is the lightmaps, needs fixing still.
  • Adding missing texture warning in console.
  • Changed version naming scheme.
  • Fixed various bugs to do with lightmaps not being loaded properly.
  • Fixed bug where sometimes light mapper would prematurely go onto next bounce.
  • Added detection to light probe generation to bail if brush was waaaay out of the level (rather than crash)

Version 0.28.2

  • Fixed crash on exit bug (again).
  • Added network protocol version so we can just update clients without forcing server updates.

Known Issues

  • r_refreshrate is actually still broken if you alt+enter repeatedly.
  • There can be a slight lag when connecting sometimes.
    • This is due to the way lightmapping is currently done. If your map is causing stalls when loading, the current solution is aggressive use of the "nolight" texture.

  • There is no replay on the main menu because the replay format changed and we didn't get around to making a new one.