Only a small update today but one a lot of players have been waiting for. For now, all of these gameplay changes are considered "first pass" and will likely be tweaked over the next few updates.
First up, we've made some significant changes to our knockback system. We now use different values for "vs grounded player" and "vs enemy player", giving us far more control over how approachable a player is (while keeping in-air knockback amounts reasonable). We've also tweaked the way knockback angles are calculated for some weapons. Not only does this prevent the annoying "RL pop-up", players should now always be knocked in the direction you expect them to be, regardless of where you hit them and where they're standing.
The falloff for splash damage has also been tweaked. This will be most obvious with the Rocket Launcher -- it now has a minimum splash damage of 25 and you will need to hit closer to your target for higher damage.
Finally, we've added a resist powerup as a counter to Carnage. This powerup absorbs 75% of health damage, after the usual armor calculations have been applied.
Gameplay:
- Knockback values have been split into separate values for grounded/airbourne targets
- Splash damage falloff has been tweaked.
- Added resist powerup
Scripting:
- Resist powerup added to item timer widget because people on the forums love item timers and want us to add as many as possible.
Fixes:
- Rotations folder is now included with dedicated server builds.
- Updated default rotation file to point to included thcdm13-v2 (instead of a missing version)
- Added sv_startrotation to dedicatedserver_default.cfg
- Weapons with no ammo are no longer selectable
- Disabled desktop composition as it locks framerate to 60hz in windowed mode on Windows 7 (despite people running their desktops @ 144hz)
- Fixed end game camera on rflx-race1
- Exposed r_outlines command to public builds
Art:
- Fixed roughness on planks material.
- Added meshes: wooden beams, pallet, crates
- Added materials: block_01, wood_bare,
- Updated effects: steam_lava
- Updated devsceneX maps.