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0.32.1 - Explosion proof walls

0.32.0

Game

  • Splash damage now only penetrates through 9u of wall.
    • Wallbanging with rockets will sort of work (to be improved later)
    • Prevents "stair armor" bullshit.


  • Added new mega timing (respawns 30 seconds after carrier takes 100 damage, overhealth tickdown counts)

    • Implemented mega carrier & wear off effects
    • Added "MEGA" on HUD when player has mega powerup


  • Added overtime

  • Tweaked ground friction and acceleration and tweaked other movement values to compensate

  • Countdown to play timer no-longer says "0 seconds"

  • Countdown now says FIGHT! / OVERTIME!

  • Added match start / match overtime sounds

  • Fixed bug where particle emitters with relative particles had an incorrect AABB


Server

  • Fixed dedicated server spinlock bug when new client connects to server with banned players
  • Server information now re-published to steam after loss of steam connection
  • Updated server command list to contain "kick" and "remove" commands

Bug Fixes

  • Fixed crash bug when destroying effects (reported from crash reports)
  • Fixed issue where player colours were not working correctly (too dark, first colour was multiplied through everything)
  • Temporarily removed cl_input_subframe as it's causing input issues
  • Fixed bug where carnage respawn sound is heard when game starts (despite carnage not being there)
  • Players (& team) should now lose point if player dies to world (eg lava)
  • Killing a team mate will now correctly reduce team score
  • Carnage is now dropped on team change
  • Carnage is now dropped on disconnect

0.32.1

  • Fixed megahealth not spawning correctly when game starts
  • Further tweaked movement values to bring speeds closer to 0.31 levels
  • Mega carrier effect now scales with effect quality settings
  • Network protocol updated