Build #28
Steam:
- This build is being deployed as a "test" version.
- To enable test versions, right click on Reflex in steam and go to properties.
- In the "betas" tab, use the dropdown box to select the public test branch.
- Steam will automatically update you to test versions when available.
- Note that test versions will often be more unstable than release versions and are not recommended unless you're having problems with the latest retail build.
Game:
- Callvote is now properly implemented. Use vote_yes and vote_no commands to vote.
- "callvote map" now gives a list of maps on the server. It doesn't actually fit in the console properly, but it's there.
- "callvote mode" now gives a list of modes on the server.
- Brightened enemy outlines (and made friendly blue and enemy red)
- Names on scoreboard are now colored by team.
- Reduced end of game scoreboard time from 30 to 10 seconds.
Tech:
- Removed over 500MB of unused assets. This should significantly improve things for people with older GPUs.
- Obligatory "fixed a couple of memory leaks"
- Refreshrate command now works as expected again.
- Cleaned up some of the fullscreen<->windowed issues.
- Significant changes to input system.
- This should hopefully fix some of the input lag/inconsistency/stuttering some players have been having.
- We're after feedback on how the input is feeling for people now so please give us your thoughts at @ http://www.reflexfps.net/forums/index.php?/topic/421-build-28-input-feedback/
- Added a few more dialog boxes for crashes.
- Added "r_decals" command. Setting this to 0 will increase your fps, especially if there are lots of exploding robots around.
- Greatly increased max gamestate count on server. This should help reduce "disconnect on connect" bugs we are getting.
Editor:
- Updated editor's "nolight" texture to be at least a little bit visible.
- ContentBrowserHack now has a search box (thanks Bonuspunkt)
Configs:
- Added default game binds:
- F1 - Vote yes
- F2 - Vote no
- F3 - Ready
- Added default editor binds:
- T - Chat
- Y - Team chat
- 6 - Create Pickup
- Removed default resolution from game.cfg.
UI:
- Mouse speed slider now goes up to 50.
- Added hud_* commands with some basic settings for controlling the vote/chat boxes.
- Added new crosshairs.
- Crosshair style can be selected using cl_crosshair 1-16.
- Crosshair color can be selected using cl_crosshaircolor 1-6
- Crosshairs are stored in /game/base/internal/hud/hud_crosshairs_c.dds if you feel like creating your own.
Maps:
- Fixed health pickups on xfdm2
- Removed lava effects that were causing performance issues on cpm3.
- Included community maps submitted through the forum thread @ http://www.reflexfps.net/forums/index.php?/topic/294-want-your-map-included-in-the-next-update-click-this/
Version 0.28.1
- Removed lightmap cache, lightmaps now sit next to your .map files.
- Hopefully fixed crash on close (can't repro)
- Fixed big stall on connect - there is still a slight stall, this is the lightmaps, needs fixing still.
- Adding missing texture warning in console.
- Changed version naming scheme.
- Fixed various bugs to do with lightmaps not being loaded properly.
- Fixed bug where sometimes light mapper would prematurely go onto next bounce.
- Added detection to light probe generation to bail if brush was waaaay out of the level (rather than crash)
Version 0.28.2
- Fixed crash on exit bug (again).
- Added network protocol version so we can just update clients without forcing server updates.
Known Issues
- r_refreshrate is actually still broken if you alt+enter repeatedly.
- There can be a slight lag when connecting sometimes.
- This is due to the way lightmapping is currently done. If your map is causing stalls when loading, the current solution is aggressive use of the "nolight" texture.
- There is no replay on the main menu because the replay format changed and we didn't get around to making a new one.