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0.28.x - More light, less crash.

Note: This build is currently in the testing branch and the testing branch is for testing. If you're not having problems with the current build, just wait until a final release.

0.28.3

  • Lot's of internal engine changes to get our 1000hz input polling going again.
    • It's now configurable via cl_input_subframe 1. It's disabled by default, but feel free to try it and give feedback. If you've got any input bugs, try changing this cvar to whatever it isn't.


  • Fixed server crash bug which sometimes occured when a callvote passed.

  • Added crash reporter to dedicated server.

  • Added new menu replay.

  • Included an updated (but smaller) selection of community maps.

    • Sorry guys, we can't keep building and uploading 400mb of lightmaps.


  • Lightmap UV unwrap is now performed at start of lightmap build, rather than when brushes are created (this significantly helps stall on connect).

  • Lightmapper now can determine how much space is needed, and allocate as required.

    • This removed the upper limit on lightmap atlas size, your big maps should now light correctly


  • Increased size of lightmap atlas page (which means brushes up to 8192 units will now correctly lightmap)

  • If a single brush is too big for lightmapper, lightmapping is aborted with error to console.

0.28.4

  • Fixed bug that causes probes to be unnecessarily rebuilt when brushes were moved, causing FPS drops.