0.32.0
Game
- Splash damage now only penetrates through 9u of wall.
- Wallbanging with rockets will sort of work (to be improved later)
- Prevents "stair armor" bullshit.
- Added new mega timing (respawns 30 seconds after carrier takes 100 damage, overhealth tickdown counts)
- Implemented mega carrier & wear off effects
- Added "MEGA" on HUD when player has mega powerup
- Added overtime
- Tweaked ground friction and acceleration and tweaked other movement values to compensate
- Countdown to play timer no-longer says "0 seconds"
- Countdown now says FIGHT! / OVERTIME!
- Added match start / match overtime sounds
- Fixed bug where particle emitters with relative particles had an incorrect AABB
Server
- Fixed dedicated server spinlock bug when new client connects to server with banned players
- Server information now re-published to steam after loss of steam connection
- Updated server command list to contain "kick" and "remove" commands
Bug Fixes
- Fixed crash bug when destroying effects (reported from crash reports)
- Fixed issue where player colours were not working correctly (too dark, first colour was multiplied through everything)
- Temporarily removed cl_input_subframe as it's causing input issues
- Fixed bug where carnage respawn sound is heard when game starts (despite carnage not being there)
- Players (& team) should now lose point if player dies to world (eg lava)
- Killing a team mate will now correctly reduce team score
- Carnage is now dropped on team change
- Carnage is now dropped on disconnect
0.32.1
- Fixed megahealth not spawning correctly when game starts
- Further tweaked movement values to bring speeds closer to 0.31 levels
- Mega carrier effect now scales with effect quality settings
- Network protocol updated