Bug fixes:
- Fixed crash bug on launch for DX10.0 cards
- Fixed bug with teleporter mesh click detection
- Dropped pickups no-longer save into maps
- Vote counters work again
Engine:
- Added r_mesh_quality
- Removed high-vis option from UI (cvar still exists)
- cl_weapon_offset* now set to defaults on builds <= 0.36.0
Art:
- Darked default reflection cubemap (improves look on lower end card)
- Removed accidental RL from bdm3
- Scaled up grenade by 150% (should be more like the old one)