Improvements:
- Score screen melee icon is now customized to your equipped melee
- Added award count to award screen
- Power-ups no longer drop in competitive TDM
- Added mouse-over description for "effectiveness" in stats screen
- Added XP Gained to scoreboard
- Added low ammo widget
- Remove ragequit stat
- Apply XP & stats every minute on server instead of only end of game (should help issue where people are experiencing roll back)
- Remove win/loss stats from race mode
- Added tool tip for when workshop download is taking a while
- Renamed sv_timelimit -> sv_timelimit_override to remove conflicts on old configs
- Adjusted award notifier in spectator to not overlap other UI elements
- Teleporter effect added to content browser
- Added s_music_volume
Bug fixes:
- Adjusted first person hand position on melees
- Fixed bug where first/last played time showed 1970 if never played before
- Minimum time between daily bonus is now 20 hours (down from 24 hours)
- Fixed issue where gamestring.lua will error if reflexcore.lua isn't included first
- Fixed issue where avatar in menu wouldn't load properly if not already in steam cache
- GPU profiler is now fully disabled when r_profiler is set to 0, was causing stuttering issues on some hardware setups
- Fixed mouse sensitivity change from version 44 -> 44.1 when using m_advanced_power <= 1
Awards:
- DP & point blank awards no longer triggers when shooting team mates.
- Pineapple award is now correctly just a direct grenade (as opposed to a fatal direct grenade)
- Comeback/tanked awards no longer trigger in race mode
Lua:
- Added weapon rate to lua weaponDefinitions
- playerstate.buttons is now correctly client-side predicted
- Lua player.position is now correctly provides the simulation position as opposed to raw net code position for remote clients