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Reflex 0.44.3

Gameplay changes:

  • Melee range reduced from 80 to 68
  • Melee trace range reduce from 12 to 10
  • Award "pineapple" now requires direct hit to be fatal

Experimental changes:

  • Plasma cell damage reduced from 15->14 (is 12 in casual/competitive)
  • Plasma cell speed increased from 1500->2000 (is 3000 in casual/competitive)
  • Adjusted cell knockback for damage changes (KB should be same as casual/competitive)
  • IC beam now has a thickness of 1u
  • IC reload time increased from 44ms -> 50ms
  • Shotgun reload reduced from 800ms -> 1000ms (is 1000ms in casual/competitive)
  • Shotgun pellet count increased from 14->18
  • Shotgun pellet damage reduced from 6->5
  • Shotgun pellet spread increased

improvements:

  • Falling out of the world, telefrag, overtime & suicide no-longer count towards damage taken
  • Stats: games player, weapon usage, deaths, damage received/given are no-longer tallied in race mode
  • Updated console error "client: disconnecting due to full input queue, server disappeared?" to "client: server stopped responding"
  • Fixed issue where com_maxfps 144 wasn't working correctly (would actually clamp to 167) -- thanks cat smoker!
  • Added cl_predict_items
  • Added AwardNotifier sound
  • Slight tweak to megahealth pickup
  • Server now posts message to all clients if another client is disconnected due to steam authentication failure (may help track down disconnects)

Lua:

  • Weapon definitions table now updated when ruleset changed
  • Updated Lua documentation "gameColors -> extendedColors"
  • Exposed replay a whole bunch of replay editor variables to Lua
  • Chat beeps now play from Lua

Bug Fixes:

  • Fixed award spelling "Vengeance"
  • Fixed issue where setting sv_steam 1 in your console without Steam running would not allow you to create a server via the UI
  • Fixed bug where CTF flag would disappear
  • Fixed bug where burst gun did double damage at close range
  • VAC timeouts are now retried up to 10 times before disconnecting a client
  • Fixed issue where stats weren't properly writing when you quit a server (would rollback up to 1 minute)
  • Fixed issue where re-connecting to a server would report you are not authorised (because your own self was still timing out)
  • Fixed player collision vs brushes with sharp edges. (adding bevel planes)

Replay Editor:

  • Added re_setentityproperty
  • Fixed issue where changing entity states via replay editor would occasionally cause next re_save to corrupt replay
  • Fixed issue where local camera didn't have correct extrapolation applied when attached to a player entity.
  • Fixes issue where camera when attach to a player was not using correct extrapolated position.