Gameplay changes:
- Melee range reduced from 80 to 68
- Melee trace range reduce from 12 to 10
- Award "pineapple" now requires direct hit to be fatal
Experimental changes:
- Plasma cell damage reduced from 15->14 (is 12 in casual/competitive)
- Plasma cell speed increased from 1500->2000 (is 3000 in casual/competitive)
- Adjusted cell knockback for damage changes (KB should be same as casual/competitive)
- IC beam now has a thickness of 1u
- IC reload time increased from 44ms -> 50ms
- Shotgun reload reduced from 800ms -> 1000ms (is 1000ms in casual/competitive)
- Shotgun pellet count increased from 14->18
- Shotgun pellet damage reduced from 6->5
- Shotgun pellet spread increased
improvements:
- Falling out of the world, telefrag, overtime & suicide no-longer count towards damage taken
- Stats: games player, weapon usage, deaths, damage received/given are no-longer tallied in race mode
- Updated console error "client: disconnecting due to full input queue, server disappeared?" to "client: server stopped responding"
- Fixed issue where com_maxfps 144 wasn't working correctly (would actually clamp to 167) -- thanks cat smoker!
- Added cl_predict_items
- Added AwardNotifier sound
- Slight tweak to megahealth pickup
- Server now posts message to all clients if another client is disconnected due to steam authentication failure (may help track down disconnects)
Lua:
- Weapon definitions table now updated when ruleset changed
- Updated Lua documentation "gameColors -> extendedColors"
- Exposed replay a whole bunch of replay editor variables to Lua
- Chat beeps now play from Lua
Bug Fixes:
- Fixed award spelling "Vengeance"
- Fixed issue where setting sv_steam 1 in your console without Steam running would not allow you to create a server via the UI
- Fixed bug where CTF flag would disappear
- Fixed bug where burst gun did double damage at close range
- VAC timeouts are now retried up to 10 times before disconnecting a client
- Fixed issue where stats weren't properly writing when you quit a server (would rollback up to 1 minute)
- Fixed issue where re-connecting to a server would report you are not authorised (because your own self was still timing out)
- Fixed player collision vs brushes with sharp edges. (adding bevel planes)
Replay Editor:
- Added re_setentityproperty
- Fixed issue where changing entity states via replay editor would occasionally cause next re_save to corrupt replay
- Fixed issue where local camera didn't have correct extrapolation applied when attached to a player entity.
- Fixes issue where camera when attach to a player was not using correct extrapolated position.