Birthday event!:
- We decided to add a bunch of stupid stuff (including effect changes to rockets, grenades and gibs) to the game for the next few days to celebrate our first year on Early Access. Lets party!
- If Reflex is serious business to you, you can disable all the event customizations with cl_events 0
Gameplay:
- Next pass movement tweaks
- Speed and control have been increased for A/D bunny hopping to give a similar feel to 0.36.
- Gravity has been increased slightly to between 0.36 and 0.37.0 values to still give an increase in hangtime and readability while feeling less floaty for players.
- Ground friction has been increased slightly to improve the feeling of responsiveness when on the ground.
- Speed bonus for circle jumps and strafe jumps has been decreased by 5% as many tricks were getting far too easy and that eventually rolls-on to worse maps and longer combat ranges.
- This tweak slightly changes the optimum angle for strafe jumps so you may lose some speed until your technique adjusts.
Maps:
- Added ctf-monolith-birthday variant
- Added dm-ashur-birthday variant
- Added thct2style
- Added xy2
- Updated thcdm13
- Minor fixes for ctf-monolith
Servers:
- Servers can now be passworded with sv_password.
- Players will be unable to connect unless they know the password.
- To connect to a passworded server, use "connect " or use the password dialog in the server browser.
- Servers can now set a referee password with sv_refpassword.
- Players who know the referee password may become a referee, causing all their votes to instantly pass.
Bugs:
- Fixed incorrect velocity for gibs.
User Interface:
- The font color for delta score box is now switched between light/dark (based on adaptive luminance of background colour)
- Added an icon to show when a server requires a password
Art:
- Glass cubemap reflection support
- Added frosted glass material
Game:
- Added cl_camera_player to instantly switch to spectating that player.
- Added referee mode: referee , unreferee cvars