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Reflex 0.43 - No puns, I'm tired.

Server:

  • Netcode optimisations to reduce traffic, this helps previous lag experienced in high player count matches.
  • (A lot of) CPU & memory load reductions. This helps with performance (and stability) of high player count matches.
  • App is now back to CLI
  • Now shows load % to give you an idea of performance.
  • Fixed issue where crash reporter was deadlocking

Improvements:

  • Added com_logfilename, can use to log console on client/server
  • Content browser now keeps selection on hide
  • You can now mouse-over a server in the server browser to get a player list of people in server
  • re_export export now correctly names images *.png (was previously writing *.tga despite them being pngs)
  • Renamed "Callvote: Match" -> "Change Map / Mode"
  • Dropped pickups now collide with PLAYER_CLIP
  • Added rulesets casual/competitive/experimental (sv_ruleset, sv_startruleset, callvote ruleset)

General bug fixes:

  • Adjusted range on FOV slider (was -200 -> 200 now 70 -> 170)
  • Fixed reflection probe issue where they occasionally broke across map change -- please rebuild your maps and upload to workshop!
  • Fixed issue where IC beam sustain sound wasn't correctly being positioned on 3rd person weapon
  • Fixed issue in ATDM where suicide damage was counting towards your points

Editor bug fixes:

  • Fixed bug where sky fields were listed twice
  • Fixed a bunch of lua errors thrown when bogus values added to edit boxes
  • Restored "Apply Selection" UI button in EntityVolumeSelect

Experimental ruleset:

  • An experimental ruleset has been added to allow for rapid iteration & testing without impacting the core gameplay (i.e. tournaments).
  • When pre-jumping on angled ramp you'll now be effecting by ramp angle
  • Spawn system: increased spawn blocking angle check to 360 & distance to 1024
  • IC trace is now "fat" (it has volume, instead of being a point trace). 
  • IC damage reduced to 5
  • Plasma cells now have volume
  • Slightly increased Melee range and radius.

Casual ruleset:

  • Added casual ruleset designed to just be loaded up and played. It's the default ruleset for Reflex.
  • Reduced 1v1 timelimit to 5 minutes and team game time limits to 15.

Competitive ruleset:

  • Added competitive ruleset designed for competition play
  • Item respawn times are not exposed to Lua
  • Timelimits are standard 10/20 mins.

Known issues:

  • Double kill bug still exists.
  • Double flag (!) flag is popping out when people don't die some times, seems releated to double kill bug.
  • Triple jumps are apparently are not working in experimental branch.
  • com_logfilename seems to not be writing everything correctly.