In Tezcatlipoca, there are two main types of puzzles: logical and mechanical.
🔹 Logical Puzzles
These are like the USB one, where you need to switch all the squares to “0.” They are based on reading and understanding the clues you find throughout the game. I believe the hints I provide are enough, but if any puzzle ends up being too complicated, your feedback is always welcome!
🔹 Mechanical Puzzles
These include sections with moving platforms, areas where you need to crouch, or avoid falling. The intention is for the player to interact more directly with the environment.
However, what I’m most proud of are the enemies: each one is, in itself, a small puzzle.
Some are repelled by light.
Others only damage the player if they remain standing.
Others are triggered only if you run or walk close to them.
This means that encountering enemies —and combinations of them— becomes a dynamic puzzle the player must solve on the spot, making the right decision in order to survive.
Level Design
My levels often take the shape of a cross, a design I feel naturally drawn to. The town of Tezcatlipoca was created to feel overwhelming at first, but quickly familiar and recognizable, even without the need for an on-screen map.
During development, I considered making the buildings grow darker as the game progressed, but with the low-poly style I felt it would lose impact. Instead, I decided that when players revisit already explored areas, they would find new enemies unlocked, keeping the experience fresh.
I also added some “scares” or unsettling moments, but not all of them trigger in every playthrough. The idea is for each player’s experience to feel different, without relying on gratuitous violence or exaggerated effects, but rather maintaining a discreet yet disturbing atmosphere.
Why isn’t there a map in the game?
Simply put, I couldn’t find a good way to implement it without overwhelming the player. There is a map in the city park that shows the general layout, but since many streets are blocked, I preferred to let the player navigate naturally and memorize the environments.
Reviews are incredibly valuable, as they help Tezcatlipoca reach a wider audience.
If it’s not too much trouble, I’d really appreciate it if you could leave a review —good or bad— as long as it’s honest.
And if you’d like, feel free to suggest improvements for the future. Every bit of feedback matters!
In the future, I’ll be sharing more about my creative decisions and how Tezcatlipoca came to be.
Is there anything in particular you’d like to know?
