🚀 Release 0.19
🆕 New Content
Base building expanded with ladders, floors, walls, and metal doors.
Placeable wall clocks, new 2m tall door, and town terrace added.
New items: pickaxe, metal hammer, wooden hammer, bear trap, charcoal, sticks, decorative plants, leaves, coal icon.
Crafting: bandages from cloth scrap, biomass from leaves, handcrafting vs. workbench recipes split, more recipe tooltips.
Tutorial quests added: collect iron plates/rods, recycling, weapon crafting, farming (bak choi), showering, drinking water, and more.
New quest types: conquer territory, fertilize crops, hire help for squad.
Jail area expanded with towers, reception, showers, props, openable cell doors, and warden NPC.
🎨 Visuals and World
New Altos sky system with stars, cloud exposure, and better noir skies.
Added volumetric fog, dust storms, subtle god rays, and auto exposure.
Switched to ACES color grading, added HBAO for sharper edges, and Radiant GI.
MicroSplat terrain system with global texturing, glitter, wind, and blending.
Cars improved: faster, road-only, capped at 50 spawns.
Terrain fixes, new curved road system, 1km more connected highways, bridges, and darker sidewalks.
Jail area colliders optimized; RoundHut interior, Cafe building, and props improved.
Yurt Village now has angels for a cultish atmosphere.
🖥 UI and UX
Inventory screen updated: wider crafting UIs, new crafting category tabs, arms slot for wearables, player name/level shown.
Character shown in inventory with better scaling, symmetry, and blurred backgrounds.
Tooltips improved: clearer recipe values, more recipes shown at once, bigger rejection messages.
Hotbar: bigger outlines, darker crouch indicator, rounder skill icons, shinier progress fill.
Health bars redesigned: larger, genre-consistent, medical bars added.
Map view shows terrain and zooms; area view UI now fades in/out.
Loading screens polished: blur, brighter background, clearer “Loading” text.
Options: taller factions screen, gamma slider, cursor fixes, round toggles.
🐞 Fixes and Improvements
Numerous null refs fixed across UI, bushes, factions, and quests.
Bullet decals scaled properly.
Coffee machine/mugs collectible fix carried over.
Grappling hook no longer attaches to terrain.
Player now resets if save file corrupts.
Player can’t use skills while dead; no ammo hint hidden.
Cars no longer tick excessively and stick to roads.
Ragdolls simplified to Unity ragdolls; UMA expressions removed until stable.
Survival/UI polish: needs icons white, better blur, cleaner shadows, intro cutscene only once.
