Hi there!
Alright. This is it. This is the last bit of big tech I needed to make for the loot system. It's a small addition really but an important one. Unique loot items. Basically Items that do not get their stats randomly but instead are custom made and named by..well..me ;) The idea being that I can now make items that fit a quest really well or are just super rare/cool/weird.
Clarification: Updates on Both Beta & Demo
Right now we have both a beta branch and a public demo.
Because we're still developing core technology for the game (loot, inventory, wearables, unique items, etc.),
I am currently pushing all updates to the demo as well, so everyone can help test them.
That means the new unique item added in this patch is in the demo too — findable by everyone!
Fixes
Fixed the Soldier’s pose during inventory moments. The stance now remains correct and no longer snaps into odd poses while browsing gear.
Additions — Unique Loot System

The technical foundation for Unique Weapons and Wearables is now fully implemented!
These are handcrafted, non-random items designed for:
Story and quest rewards
Hidden secrets
Special encounters
Items where random stats would ruin the fantasy or design
Uniques ignore stat rolls, rarity logic, and elemental/skill randomization — they are exactly what I craft them to be.
🎁 First Unique Item Added — Can You Find It?
A unique item has now been placed somewhere in the game/demo.
🟡 The first 50 players who find it will receive a FREE game key at Early Access release!
To participate:
Join the Discord
Send me (RevolvingGearStudios) a PM containing:
A selfie in front of your monitor, and
A screenshot of your character standing next to the unique loot drop
(The selfie ensures nobody reuses someone else’s screenshot 😄)
👉 Yes — this unique is in the demo. Everyone can hunt for it!
