Proudest bit here is that my artist found the time to finish some important art to replace the temporary art. Just look at this!
This is but a small taste of it but you will see it updated in various areas with this update!
Additions
Added all current Adventurer voice acting. Both classes are now complete for the demo. (Please bear in mind that during Early Access and the demo phase not all voice acting will be in place.)
New artwork by Francesca Montingelli replacing old AI artwork for cover, main capsule, and related assets. Very proud of these additions — fantastic work!
Adjustments
Closed off the inner city with a gate. This area will not be available in the demo to avoid players entering “dead” or unfinished areas without liveliness.
Improvements
Block gates that need to be destroyed with the special weapon now have improved sound effects.
Adjusted occlusion areas to avoid pop-in.
Adjusted culling in some maps for performance gain.
Bugfixes
Adjusted some audio that was too loud.
Fixed a few quip/voice acting triggers that were turned off too soon.
Adjusted fire particles on torches to look more realistic.
Corrected hue on some torch fires that were colored wrongly.
Once again thanks for all early feedback. It's been super helpful and I cannot thank everyone enough!
Kind regards,
Raymond
