🌞 A little behind-the-scenes look at the day-night system I’m building for Under a Desert Sun: Seekers of the Cursed Vessel.
What makes it interesting? It’s quite efficient—each object simply registers to a central “sun” and gets updated on the time of day. Lights switch on and off with slight randomness, so environments feel natural rather than mechanical.
Particles also don’t just snap off—they’re given soft transitions so they fade or “burn out” naturally, keeping the immersion intact.
Always fun finding small touches that make the world feel more alive!
