Changelog v.0.6.7.3
Territory Control:
– Redesigned Seaclaw and Audunstede
– Restored Glory gain for capturing locations which has been redesigned
– Restored events assigned to controlled locations which has been redesigned
– Restored buffs for capturing and controlling locations which has been redesigned
Balance:
– Rebalanced 2-handed clubs and hammers, decreasing their damage and disabling fake overhead attacks dealing full damage
– Rebalanced longswords, Increasing their armor penetration and decreasing their stamina drain
– Increased armor penetration of each type of bows
– Increased durability of the best weapons
– Improved the last part of the Brandon event – there is less Raubritters but they spawn more frequently
Fixes:
– Redesigned interface of the Glory system
– Fixed displaying changes of attributes when distributing attributes points
– Fixed an issue causing logging in enemy locations and problems with assigning proper spawn position
– Fixed an issue causing that crafting experience earned by gathering wasn’t saved properly in some cases
– Optimized models of NPCs
– Expanded a message about being looted with information which item was taken
– Fixed an issue allowing to move while looting a player
