Hello!
New update is live! Although this time it was made only by designers, as most of programmers are focused on polishing the combat update, it introduces new content and numerous gameplay improvements. Midlandic starting area has been expanded with brand new location – a manor set on an island West of recently added village, which has been filled with events for new players. There are also changes to Glory rewards – content of the decent recipe box has been split to different categories: weapon, light armor, medium armor and heavy armor. Balance tweaks have been made to amount of gathered limonite and pyrite, as well as redesigned placement of their spawners. From now on, they are scattered all around the game world, though limonite can be found mostly on wetlands while pyrite will likely be found in mines and rocky terrain.
Combat Update Progress Insight:
We are finally testing the combat update with players! We have recently done the first 2 non-public tests. We have also gathered a lot of data and feedback so programmers involved in the combat update can continue their work on polishing controller and animations. Also, if you are an advanced player (like, with 100+ hours in-game) and you would like to help us testing the combat update, please contact [email protected] – thank you in advance!
See you in battle!
Changelog v.0.6.9.2
– Added new location on starting area South of Dunfen – a manor built on an island
– Added new events for new players in recently added location South of Dunfen
– Introduced new NPC enemies – a pagan tribe attacking Midlander villagers in starting area
– Moved Glory vendors from main towns to Last Stand forts
– Redesigned placement of limonite and pyrite spawners – small amount of limonite can be found mostly everywhere, especially on wetlands, while pyrite appears mostly in mines
– Reduced amount of gathered limonite and pyrite
– Split recipes available from “Decent recipe” box in Glory vendors assortment to 4 types: weapon, light armor, medium armor and heavy armor
– FIxed an issue causing that upgrading a farmhouse in Leaktown didn’t increase amount of available resources nodes
– Fixed displaying names of items required to complete crafting events
– Fixed bugged graphics in crafting recipe navigation window (appearing after right clicking one of materials required in recipe)
