Hello!
New update has just been applied! It introduces numerous tweaks and improvements of the Glory system, such as Glory earned for your personal score at the tournament and Contribution Points coming from earned Glory points – in near future you will be able to spend them for precious rewards, including attributes restart points, unique titles and many more. The update also introduce non-looting zone during the siege events.
Also, we would like to ask Posava players to test new server – read for more details: http://steamcommunity.com/app/327070/discussions/0/152390648084094261/
Work in Progress:
Meanwhile our designers are reworking current towns and castles. After overhaul they will have much more defense value. Moreover, rework will introduce development of a main building - its level will limit available upgrades of fortifications. You will also receive upgradable crafting workshops, guardhouses and resource nodes, such as farms and lumbermills, with visible changes done after each upgrade. It is also a complete rework of the code behind the system – in effect it will allow us to add new locations faster. The first town has already been fully reworked and while programmers are polishing the system, designers are working on next settlements.
At the same time our artists and a part of programmers team are polishing new character model to provide you the best performance, as new character is about 10 times more detailed compared to the old one. We are also improving the character creation system to make sure you will receive the best possible experience.
See you in battle!
Changelog v.0.6.6.6
– Implemented Contribution Points – in near future you will be able to spend them for precious rewards, including attributes restart points, unique titles and many more; amount of earned Contribution Points depends on your position in the rank table, so don’t give up and climb up the ladder!
– Added an ability to earn Glory points for killing NPC enemies – remember that you will earn Glory only if difference between your and NPCs’ level isn’t higher than 5 (i.e. 50 level player won’t earn Glory for defeating 20 corsair)
– Rebalanced Glory loss modifiers
– Fixed an issue causing Glory loss on tournament when NPC guard killed a player
– From now on,each participant of tournament will earn Glory once the tournament ends; amount of earned Glory depends not only on which team won it but also on personal score of each player – kill and survive to climb up the ladder!
– Added non-looting zone during the siege event and a buff protecting you from being looted for 1.5 minute after the siege, so you have a chance to find safer spot
– Replaced tektite in events of newly discovered resources with pyrite
– Added NPCs in various locations on Ismirean peninsula (newbie zone) who explain basic gameplay mechanics to let new players smoothly learn the game
