Hello!
New update has just been released! This week we have implemented brand new world event which takes place as alternative for the bridge event. The event introduces few new locations as well! There are also significant improvements done to AI to make fighting groups of NPCs more challenging and increase immersion. From now on NPCs will look for a next target once previous enemy dies. There are numerous smaller improvements too, including fix to spawning NPC guards in captured towns, assigning recipes to proper crafts and many more.
See you in battle!
Changelog v.0.6.8.5
– Added a new world event which happens as an alternative to the bridge event – attacking/protecting the priests of the player’s nation
– Added few new locations in which new world event takes place – they are placed Northwest to Twinfall
– Improved the main square of Dunfen to make Southern gate, leading to newbie area, more visible
– Improved AI – from now on NPCs are looking for a next target once previous enemy dies (groups of NPCs may be way more dangerous now!)
– Restored Charcoal recipe to assortment of the basic vendor and added it to basic recipes
– Improved confirmation window for character deletion
– Fixed issues with spawning NPCs after capturing a settlement, especially in Twinfall
– Fixed position of flags inside the main building of player-run settlements
– Fixed an issue with recipes not appearing in proper crafts
– Fixed an issue with hairstyles/beards cutting through helmets
– From now on, every new character automatically earns 1 abilities restart point
