Hello!
New update with tons of improvements is live! We’ve been working hard on tweaking mechanics of the recently applied combat overhaul, as well as fixing reported issues.
Enjoy!
Changelog v. 0.7.1.0.2
– Improved responsiveness of quick attacks with any weapon (especially pole weapons)
– Increased time of entire quick attacks to make them less effective compared to full-power attacks
– Added possibility to stagger enemy by blocking attacks dealt with green powerbar (for now it works in PVP only)
– Changes to the charge mechanics – player performing a charge won’t be slowed down anymore but if the enemy got struck with a charge, they will be slowed down
– Improvements to players’ synchronization – reduced amount of data being sent about distant players
– Disabled ability to block without stamina
– Tweaks to stagger times and mechanics
– Client-side CPU optimization
– Fixed reported NPCs visual glitches
– Fixed synchronizing attack power with filling the power bar
– Fixed an issue causing enormous stamina drain while blocking
– Fixed an issue allowing to spam attack fortifications and buildings
