Last weekend we took part in the biggest gaming event in the Central Europe – Poznan Game Arena! We had a chance to watch thousands of players trying Gloria Victis for the first time. We gathered tons of feedback on the first impressions, so this update mostly addresses the top priority issues we have seen during PGA. There are also further changes to the Azebian starting areas and optimization improvements.
Full album from PGA can be found here!
Enjoy and see you in battle!
Changelog v.0.7.4.3
Gameplay:
– Improved hit detection algorithm on humanoid characters, both players and NPCs (added in hotfix)
– Improved “Z” mechanics – from now on, by default it’s bound to key and if no windows are open, a key must be hold to show the cursor
– Added possibility to unsheathe weapon by holding or clicking repeatedly the attack/block/kick button
– Improved animations blends between kicking and moving
– Reduced the cooldown which blocks actions after kicking
– Added possibility to slightly move forward during jumping in place
– Reduced speed of the NPCs’ evades to make them looking more natural
– Improved visuals of a mountain near Serai town
– Improved visuals of the flora on the Azebian starting areas
– Added new points of interest on the Azebian starting areas
– Optimization improvement of unloading terrains
– Minor optimization improvement of terrains rendering – lower the graphics settings, bigger the performance boost
Fixes:
– Fixed an issue causing that the spawn guard in central building (caste keep) was able to leave the spawn point and nuke the attackers
– Fixed an issue preventing NPCs from attacking a player who is moving backwards with a bow
– Fixed an issue causing problems with rotating NPCs directly towards moving player when attacking
– Fixed an issue allowing to block with a bow which led to locking the controller
– Fixed an issue causing that NPCs were becoming visible few seconds after spawning near a player
– Minor fixes to the Azebian quests
– Numerous fixes to minor level design bugs/glitches reported through the reporting system
