Hello, adventurers! Time has come to use shovels and dig deep – excavation points await you! Who knows what long-forgotten treasures you can find in there?
Also, this update includes the backend rework of the equipment system. We did it to improve overall game performance (spikes on loading characters) and prevent crashing for some edge cases. Nothing should change visually, anyway if you would encounter any weird looking equipment model – either players or NPCs - please let us know!
Enjoy and see you in battle!
(Screenshot by 313GG)
Changelog v.0.7.6.2
– Introduced the excavation points close to the each nation's capital city – dig to see what precious remnants of the long forgotten places you can find! Remember, that digging will give you some experience in mining and metallurgy and your tool durability has an impact on digging speed. Shovels are available at vendors - don't miss the chance! [Known issue: As digging animation is not finished yet, we’ve temporarily implemented a placeholder – we didn’t wanted to delay the feature]
– Added vertical bending of the character and shield - from now on you can manually protect specific part of your character's body
– Added 36 new questlines close to Fort Greatfall
– Added new quest locations close to Fort Greatfall
– Added two new scrolls to the Glory vendors assortment – increase of the max character cap and the nation change; if you have more than 3 characters, the cap is still set to 3
– Allowed rotating the character while jumping
– From now on, reviving a fallen player can be interrupted by movement or receiving damage
– Added progress bar to unstuck and replaced its’ animation
– Adjusted the droptables of reinforced chests and treasures
– Improved the endgame metallurgy recipes for bulat and dziwer sheets and grivnas by adding Hydrochloric Acid, Aqua Fortis and Aqua Regis to the required materials
– Added acids and aquafortis to world bosses droptables
– From now on, Glory armors can't be disassembled
– Updated the PVP events memorials
Fixes:
– Fixed recipes learned by disassembling items – until now, relogging was needed to display them
– Fixed synchronizing powerbar – it wasn’t cancelled when releasing the attack button before actually initializing an attack
– Fixed displaying notification about not being able to attack an ally player with FF trigger turned off
– Fixed an issue causing playing the knife stabbing sound instead of the sound of arrows hitting the obstacles
– Fixed attacking and damaging the bent walls in upgradable locations
– Fixed the Market system paging mechanics
– Fixed the Market item filters
– Fixed the "search" feature in the Market system
– Fixed Azebian guards in the Haddah Farm
– Optimized the Market system's network traffic
