
Hello warriors!
Winter is coming? No, it has already come to Gloria Victis! Check out the stunning snowy environment in the Ismirs area!
Also, this update introduces expands the territory control aspect. From now on, you can upgrade the workshops in guild castles up to level 4! There's also brand new type of upgradable object – an inn, which contains a table for the recently introduced dice game and a cooking workshop.
There are many other changes too, including controller and combat improvements, finished update of the medium and heavy armor sets, balance tweaks and lots of bugfixes.
See you in battle!

Changelog v.0.8.8.8 Alpha

Territory Control
– Introduced +4 versions of the workshops sets assigned to the crafting professions
– Updated the upgrading flow of workshops and resource nodes in guild-controlled provinces, adding new item “Privilege” to materials required to upgrade them to level 2 or higher; this item can be purchased for Contribution Points from the Glory vendors
– Updated the workshops placement in guild-controlled provinces:
- Skergard, Castle Audunstede and Order of the Original Faith’s Keep– workshops can be upgraded up to level 4
- Leaktown – workshops can be upgraded up to level 3
- Twinfall, Norfolk Fort and Lublin Fort – workshops can be upgraded up to level 3, except for the Forestry and Farming, Engineering and Metallurgist’s workshops placed inside the walls which can only be upgraded to level 2 (the same workshops placed outside the walls can be upgraded to level 3 anyway)
– Introduced the upgradable Inn building which was placed in the forts near capital cities of all nations: Dunfen, Mereley, Serai, Dundrum, Ystad and Eaglenest forts – the Inn contains an Innkeeper, dice game table and new workshops for the Cooking and Herbalism craft; more inn spawners will be added soon in other castles and forts, including the guild-controlled provinces
– Added Herbalist's Workshop to the list of workshops available for crafting herbal products, elixirs and meals – these workshops can be found in the upgradable inns
– Updated the mechanics of generating Guild Points for holding guild castles – from now on, they are split between the guild’s leader and officers before being transferred to the guild’s account, so if a leader or officer would leave the guild, all points donated by this player will be deleted; the points are distributed between leader and officers once per day
– Assigned all points generated by guild castles to the guilds leaders

Quality of Life:
– Updated the Ismirean starting lands, covering them with snow and changing weather in this area to snowy one
– Added snowy weather on top of the mountain with Skergard Castle
– Reduced the time required to place a tent from 30 down to 10 seconds
– Improvements to kicking – decreased kick range by 25%, decreased cooldown blocking the kicking character’s movement by 0.5s and decreased stun duration from 2.5s into 1.5s in order to bring those combat parts more dynamic and skill based, and to reduce occurrence of the “stun to backstab” meta combos
– Due to changes in stun times, the “Unstoppable” ability doesn’t have to be triggered and doesn’t have the cooldown any longer
– Introduced the in-game markers on the bottom info of questgivers, interactive objects in quests, quest resources and NPC enemies required to kill, also all these objects (except for NPC enemies) have markers displayed over them
– Introduced an option for guild leaders to see and restart counters of Nation Points given by chosen members – this option lets the leaders find out which members are most active in more efficient way
– Added Steam achievements, Challenges and in-game titles for the dice game
– Introduced a new group of Challenges (named “Others”) which it includes challenges for the dice game
– Added an icon of the dice game table displayed on the minimap
– Balance tweak to the number of mobs to kill required to finish the Great Hung event
– Updated the Ismirean Glory vendors’ assortment, adding missing recipes which had their equivalents in the Midlandic Glory shop: Black Guard's Heavy Greaves, Black Guard's Heavy Boots, Black Guard's Heavy Gauntlets and Black Guard's Heavy Pauldrons (the other parts of this set can be obtained from world events)
– Added missing recipes for Styrsman’s and Guardsman’s heavy and medium armors
– Optimized the crafting window (it was very laggy on some PCs if a character knew a lot of recipes)
– Updated the bold version of the dialogs font
– Introduced sensitivity options for selecting the block/attack direction
– Cosmetic improvements and fixes to sitting/standing up at/from benches
– Blocked possibility to damage any building in the player-controlled cities which are on neutral state, except the gates – we made this change because specific players were abusing it to turn the city neutral and burn all objects to the ground without having to deal with guards and avoiding alarming other players about the attack
– Added custom information on Russian and Chinese languages while launching the game inviting these players to our dedicated Community channels
– Updated the crafting events’ requirements, replacing 10 Dziwer Bars with 300 Herbs and Thug’s Dagger into 4 Warrior’s Knives
– Removed the experience bonus cards from rewards of the crafting events

Crafting update
– Finished the recently started update to the equipment sets and their crafting recipes, adding all the missing medium and heavy armors (with the 5-tiers balance in mind) and introducing missing recipes for the already existing armors
– Updated statistics of all medium and heavy armors in order to standardize them and balance them out
– Buffed charcoal from 2nd to the top-tier fuel level and increased the coal’s burning time from 60 up to 80 seconds in order to increase the efficiency of creating steel bars using the player-build furnaces
– From now recipes which can be created both at the static workshops and player-build furnaces (meals and metallurgic materials) won’t receive additional amount bonuses while crafting them “from hand” or using the static workshops – they should be made using the player-build furnaces
– Decreased the Calcite and Sulfur requirement 2 times in the Dziwer Bar recipe to compensate changes done to furnace processes, which will end in lowering the Dziwer Bar’s production cost
– Added a chance to obtain Suet by butchering the Darkhounds
– Added a chance to loot small amounts of Sulfur, Calcite, Quilted Flax Canvas Sea and Bandages from the NPC enemies in the “Sea Wraiths” world event, which allows weaker groups to have worthy drop before reaching the bosses/PVP in this event
– Updated the prices and assortment of the Alchemist’s and Innkeeper’s shops in order to increase value of the player-crafted food, herbal products and elixirs
– Flame of Faith is now set in Engineering crafting and assigned Bandages to the Alchemy category in the Herbalism and Cooking craft
– Decreased the tent’s recipe requirements from 10 Decatized Flax Canvas into 5
– Added information if disassembling an item can end in learning its’ recipe or if the character already knows it

Fixes:
– Global fixes to the NPCs’ synchronization
– Fixed an issue which could launch the State of War after 2 days (it should never happen after such a long time)
– Fixed an issue allowing to teleport from arena and tournament into the closest location if the player has relogged while being dead in these locations
– Fixed the Yngvir’s dialog which was blocking players from finishing the optional quest
– Fix attempt – siege engines shouldn’t be falling through some objects in the world, such as a bridge near the Haddah Castle
– Fixed an issue with the Battle Rage ability which caused that it was triggered when the player’s HP went down to 40% instead of 60% as in description
– Fixed an issue causing that the player couldn’t see information about the plants after logging right in the farming-permitted area, unless the player pressed Escape key
– Fixed an issue with swimming which was allowing to walk underwater if the water was deep enough
– Fixed an issue allowing to slide up while jumping at some places
– Fixed an issue causing removing the reputation buffs on dead (they would appear again after relogging)
– Fixed hitting colliders of the spectres
– Fixed an issue causing that the window allowing to take or use an item in the Suppoter Shop could be hidden under other windows or moved outside of the screen, making it invisible for a player
– Fixed the issue causing that “Kill the spy” event didn’t end when another nation finished “Defend the spy” event
– Numerous fixes to the dice game
– Fixed the Nation Change scroll description as it was stating that it affects only one character’s nation instead of the whole account
